Well the first pitch is over and done with, I am quite pleased how it went and the feed back that I go but before I go into more detail, here is the link to my presentation for you to take a look:
http://prezi.com/pdlo2znmf9of/present/?auth_key=cpolopz&follow=8lhnjpqlcrgw#4
I wanted my presentation to be clear, precise but not boring to look at. I wanted to be clear on three key points, and I would expand on them in the presentation. The three key areas was "what" "why" and "how".
Firstly starting off with "What", in this area I talked about what I am wanting to do for my honours project, what inspired me and what I have been looking at for the past four weeks. I talked about my experimental video that was part of a module for third year. The video that I created last year was a visual representation of what you feel when you hear loud music. I then went on to explain that I want to expand on this idea and more specifically, visualising music. The key areas that I have been looking at currently were colour theory, the history of visual music and different types of techniques that current artists have been experimenting with. For example, animation, performance art, film, cymatics, electronic software, physics and music videos etc. The noticeable difference that I noticed in the different techniques was that they where split into two different categories, art that literally visualised music or art that enhances and creativity expresses music.
Then I went onto "Why" so why do I want to do this project. I explained that out of all three years is was the only module that I really really felt motivated, inspired and passionate about. I have so much more to experiment and explore within this domain. It will also give me a year to see if this is really where I want to take my life/career. I also explained that it will improve my editing skills as I have been working in only final cut pro so I need to learn and be confident in using after effects. This project will also help me build up my portfolio for jobs once I finish university.
Finally I went onto "How". This is where I went into talking about how I was going to go about doing my projects. As we are only 4 weeks in I have mostly been focusing on reading books, doing small experimental media tests and doing extensive research on my domain. I also am planning to start doing weekly video blogs, which sums up what I have learned/found out and my thoughts on my development so far. In these video blogs I plan to put into practise what I have learned during the week from after effects and incorporate this in my weekly blog. I also plan to do an extensive amount of media tests experimenting with different styles and techniques. I then showed some of the tests that I have already done.
The feedback I got was great. Belinda, David and Lyle. They all really liked my presentation and was very impressed with the way I presented my work. David seemed to ask most of the questions, he asked what area I was particularly interested in to which I explained that I was particularly interested in colour theory, the psychology behind colour and emotions and shooting in film as aposed to animation, performance art, VJing etc. But I will be doing some media test with each technique just so do some trials. He also asked me about my third year video and why I put the drum in a volcano. He also made it out that i had taken my film and twisted it into representing music and why did I do it. I explained that before the volcano I did many media tests with out the volcano and the film had no narrative, context and story. I said that I felt it really effected the final outcome of the video and by adding some context to the film it gave a narrative to the film and was easier to understand. I also explain that I did not twist my film the way he insinuated and that I simply edited it so that the visuals and sound were in sync so that the viewer was not confused. I think he was just trying to get me to justify why I did what I did but I answered all of his questions. Belinda was very interested in my domain as she was very impressed with my 3rd year video so has a lot of belief in my project. She said she was very excited to see what I was going to do with this project
In summary I am very pleased with how my presentation went and will keep on going with my project as no one seemed to give me any ideas as to what to do, I think they are quite happy to let me keep going in the direction that I am.
Showing posts with label Pitch week. Show all posts
Showing posts with label Pitch week. Show all posts
Thursday, 11 October 2012
Monday, 8 October 2012
Pitch Presentation- 1st-3rd years
Well I took a little group of 1st-3rd years to talk over their modules with them. They still really need to get into the swing of things, but seem to be going in the right direction
Lewis Taylor:
Although he had been ill he had made a good start to his modules. He is particularly interested in mountain biking so hopefully because it is something he is passionate about he will be more motivated. He already had some interesting idea to do with his personal project module with is great seeing as his group hasn't even met up yet so I think he will have a good impute with his ideas that he has already been thinking about. Lewis has two modules that involve film, he is wanting use mountain biking as a theme for both but was not sure if this was allowed. I gave some ideas that maybe instead of the physical mountain biking itself maybe experiment with making a film that explore the emotions, feelings, environment that enhances the mountain biking experience.
Sophie McMorrin:
For her 3D illustration module, she was struggling to come up with a book for her project. Like her at in 2nd year I was not a keen reader so I suggested on trying to focus on the fact that she is going to have to read, I suggested that she could maybe think about books that she was made to read in high school. For typography, she was unsure about her interactive piece as coding is not her forte, I suggested that she just worked with buttons as they are effective, add the interactive element but does not demand code. All in all Sophie has made a good start, she has to have more confidence in her ideas and just run with them.
Wayne Allen:
For entertainment design, Wayne had some good ideas for his game but there was very little research to show where he got his ideas from, current games that has inspired him, art styles etc. For his 3D illustration, Wayne wants to do an alien scene, I think it should turn out well as long as he doesn't do a direct copy and put his artist impute it should be great.
Billie Thompson:
Billie had very little to say or show, I am not sure if this was because it was her first time pitching or that she hasn't done that much. Because she was still quite unsure I couldn't give much creative input to help her. She had about 3 pages of sketches for the whole 4 modules which isnt a very good start. She really needs to lock down her ideas and get a move on with it or she will struggle to get good outcomes as she will be rushed
All in all, they have made a good start to this year, the one thing I would say is the lack of research. It is so important to have researched what you want to do, look at things to inspire yourself and fill your sketchbooks. It looks good if you have a good researched idea with lots of concept development because if you have that to back you up and your final product doesn't turn out the way you want it, you at least have illustrations and ideas of how it could have looked.
Lewis Taylor:
Although he had been ill he had made a good start to his modules. He is particularly interested in mountain biking so hopefully because it is something he is passionate about he will be more motivated. He already had some interesting idea to do with his personal project module with is great seeing as his group hasn't even met up yet so I think he will have a good impute with his ideas that he has already been thinking about. Lewis has two modules that involve film, he is wanting use mountain biking as a theme for both but was not sure if this was allowed. I gave some ideas that maybe instead of the physical mountain biking itself maybe experiment with making a film that explore the emotions, feelings, environment that enhances the mountain biking experience.
Sophie McMorrin:
For her 3D illustration module, she was struggling to come up with a book for her project. Like her at in 2nd year I was not a keen reader so I suggested on trying to focus on the fact that she is going to have to read, I suggested that she could maybe think about books that she was made to read in high school. For typography, she was unsure about her interactive piece as coding is not her forte, I suggested that she just worked with buttons as they are effective, add the interactive element but does not demand code. All in all Sophie has made a good start, she has to have more confidence in her ideas and just run with them.
Wayne Allen:
For entertainment design, Wayne had some good ideas for his game but there was very little research to show where he got his ideas from, current games that has inspired him, art styles etc. For his 3D illustration, Wayne wants to do an alien scene, I think it should turn out well as long as he doesn't do a direct copy and put his artist impute it should be great.
Billie Thompson:
Billie had very little to say or show, I am not sure if this was because it was her first time pitching or that she hasn't done that much. Because she was still quite unsure I couldn't give much creative input to help her. She had about 3 pages of sketches for the whole 4 modules which isnt a very good start. She really needs to lock down her ideas and get a move on with it or she will struggle to get good outcomes as she will be rushed
All in all, they have made a good start to this year, the one thing I would say is the lack of research. It is so important to have researched what you want to do, look at things to inspire yourself and fill your sketchbooks. It looks good if you have a good researched idea with lots of concept development because if you have that to back you up and your final product doesn't turn out the way you want it, you at least have illustrations and ideas of how it could have looked.
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